| "bawk, bawk." | | "flap, flap." |
|
Chickum: The Game
| "Damn
good game. One of the best in the class"
-- Dr. Ian Parberry |
| (we
agreed not to quote his more superlative comment). |
| Programming |
| Cesar
Stastny |
| Cheryl-Annette
Kincaid |
| Marty
O'Neil II |
| |
| Music
and Sound Effects |
| Cesar
Stastny |
| |
| Art |
| Bill
Crawford |
| |
| Official Beta Site:
Please
help us test our class
project. |
-
keys:
left, right, up, down, shift=go faster, p=pause
-
powerups:
egg, feather
-
treasure:
flowers, corn
-
4 levels
-
coming
soon: win
sequence, high score list,
more...
-
sound effects and music:
recorded on cheapo pc stick mic in
fabulous lo-fi!
|
 |
| Full
Download (0.1b beta):
Unzip into a folder and run Chickum.exe to play.
|
Get
the Latest Executable (0.20 beta):
If you already have the full download and would like to try the
latest executable, merely replace your old Chickum.exe with this one. |
| This game
requires DirectX 8.1
and 73mb free disk space (but its fun!) |
| Version History:
(0.20 beta)
- fixed minor memory
leak caused by failure to release resources used by the chickumhead
"lives remaining" graphic
- this is the version
we turned in for our final project. Dr Parberry liked the game so
much that he gave us all A's in the course!
(0.1f beta)
- no longer gives
bonus points for time left if you died
- level 3 improvements
- alt-tab bugfixes
- other *secret*
changes
(0.1e beta)
- score bonus for time left on each level
- more *secret* stuff
(0.1d beta)
- added a feather to level 3 to make it a little more feasible
- changed some *secret* stuff
(0.1c beta)
- fixed timer display bugs from 0.1b beta
- fixed transparent death scene bug
- chickum can now walk all the way to the end of a level before
triggering the next level
(0.1b beta)
- slowed down the rat
- better quality intro
- added version info to menu screen
- multiple lives!
- miscellaneous bugfixes
|
| Click on the Chickum to
send any your bug
reports, questions, comments, suggestions, etc. |
 |
|